7th Dragon 2020 Wiki
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Psychic
Psychic.png

Psychic (サイキック) is a magical class in 7th Dragon 2020 and 7th Dragon 2020-II. They are the modern equivalent of the Mage class, but do not utilize staffs instead equipping claws.

Abilities[]

Psychics specialize on magical damage and healing. They are fragile against physical attacks but have a "shield" that protects them from a amount of damage. They have a very big MANA pool which makes them more durable in longer fights.

Skills[]

  • Bold letters/characters are exclusively only for 2020-II series while italics are from the previous 2020 series.
Skill Name Levels Requirements
LIFEボーナス/LIFE Bonus Gain a bonus to max LIFE 5 Custom unlocked
MANAボーナス/MANA Bonus Gain a bonus to max MANA 5 Murakumo HQ level 1
フレイム/Flame Deals magical fire damage to one or all enemies 5 Starting skill
イフリートベーン/Ifritbane Deals major magic fire damage to one or all foes 5 Murakumo HQ level 2
ヒートボディ/Too Hot to Touch For some turns, fire damage + Burn attackers  5 Murakumo HQ level 1
フリーズ/Freeze Deals magical ice damage to one or all enemied 5 Custom unlocked
アイシクルエデン/Icicle Eden Deals major magic ice damage to one or all foes 5 Murakumo HQ level 2
ゼロ℃ボディ/Zero at the Bone For some turns, ice damage + Freeze attackers 5 Murakumo HQ level 2
エレキ/Elec Deals magical electric damage to one or all enemies 5 Murakumo HQ level 1
ボルトアヴェンジ/Bolt Avenge Deals magical electric damage to one or all foes 5

Murakumo HQ level 3

Murakumo HQ level 4

プラズマジェイル/Plasma Jail Major electric damage. Strong against flyers 5 Murakumo HQ level 1
エアスピアー/Air Sphere Deals magical damage to an enemy. Strong against flyers 5 Murakumo HQ level 2
ヴォルテックス/Vortex Deals major magic damage to one or all foes. Strong against flyers 5 Murakumo HQ level 4
エナジーピラー/Energy Pillar Deals magical damage to an enemy 5 Custom unlocked
マイクロバースト/Microburst Deals magical damage to an enemy + Bleeding 5 Murakumo HQ level 2
フロストバーン/Frostburn Deals magical damage to an enemy + Burn, Freeze and Paralyse 5 Murakumo HQ level 4
半径50mの支配者/Fantasy Zone (Auto) After a turn, may deal magical damage 5 Murakumo HQ level 2
キュア/Cure Recover LIFE for one or all allies 10 Custom unlocked
リカヴァ/Recover Quickly cure all allies of all status conditions 5 Murakumo HQ level 1
リザレクション/Resurrection Revive an ally 5 Murakumo HQ level 1
プレリザレクション/Pre-Resurrection Automatically revive an ally when slain 1 Murakumo HQ level 2
デコイミラー/Decoy Mirror Create an illusory substitute to distract enemy 5

Custom unlocked

Starting skill

マナフローター/Manafloat This turn, all allies use no MANA and act quickly 1 Murakumo HQ level 1
コンセントレート/Concentrate The next magic attack will be twice as strong 5

Murakumo HQ level 3

Murakumo HQ level 4

デッドマンズリアクト/Rescue React For some turns, act again when an ally is slain 5 Murakumo HQ level 2
魔力の湧水/Mana Spring (Auto) After a turn, may recover a little MANA 5 Murakumo HQ level 2
オートリカヴァ/Auto-Recover (Auto) After a turn, may recover an ally's status 1

Murakumo HQ level 3

Murakumo HQ level 4

黒のインヴェイジョン/Dark Invasion (EX Skill) Major magic damage and stat reduction 1

Murakumo HQ level 2/Masaki Event

Murakumo HQ level 3

キセキの代行者/Miracle of Angel (Ex Skill) Resurrect all allies + LIFE recovery + abnormal state recovery 1 Mystery Event

Gallery[]

Click here to view more images for Psychic.
The image gallery for Psychic may be viewed here.

See also[]

Classes
Samurai》《Psychic》《Destroyer》《Hacker》《Trickster
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